Sunday, January 26, 2020

Furthering Emotional Intelligence through Video Games

Furthering Emotional Intelligence through Video Games The field of serious digital learning games that aim to develop players empathy along with their cognitive competencies has made tremendous strides in the past decade. Today, virtual simulations and video games for social change have much to offer the field of education. Even though the benefits of these offerings are still making themselves apparent, a growing number of teachers are trying to stay on the front-end. Many teachers are experimenting with new ways to connect with students through the very same technologies that occupy hours of young peoples leisure time. Teachers are increasingly interested in whether and how digital games and simulations might contribute to civic engagement and action. If video gaming and virtual simulations are so appealing to young people, how can we better harness these forms of entertainment to foster emotional intelligence and empathy so that students can exhibit a more caring and active response to relevant social issues? How can computerized sim ulation games help foster global empathy and interest in global civic learning/action? How might simulations help learners to empathize and identify with the lives of global Others? These are just a few questions that contribute to classroom learning in significant ways. Before considering the value of video games and virtual simulations in relation to empathy, it is important to recognize why empathy should be taught in schools. In our era of globalization, there is a growing need to educate for global citizenship, especially as people across the globe become more and more connected. A true global citizen values empathy and the ability to understand other people across borders and cultural divides. As a significant factor of being human, empathy is often defined as an emotional state that involves feeling in oneself the feelings of others. Empathy is emerging as an especially significant disposition for global citizenship because it enables us to perceive the world through others perspectives, experience the emotions of others, and communicate and act in ways that consider others views and needs (Bachen et al., 2012, p. 438). As adults, we come to see ourselves not only as citizens of our local community, country, or ethno-cultural group, but also a s global citizens willing and able to empathize with other peoples and their situations elsewhere in the world. While students can certainly learn about the plight of disadvantaged peoples around the world, adding empathy to the learning experience helps them retain and relate to this knowledge in a more profound way: emotion plays a variety of important roles in thinking and learning. First, when we are processing information, we store it more deeply and integrate with our prior knowledge better when that new information has an emotional charge for us, when we feel something is at stake or matters (Gee, 2008, p. 35). In addition, just as empathy can be used to increase understanding of various global issues, the more students are asked to analyze and relate to global issues through the eyes of an Other, the deeper their empathic response becomes. As a result, empathy is a key component of social justice education. If a primary goal of social justice education is to cultivate a responsibility to take action, then we cannot truly teach social justice without empathy. Social justice education is based on a need to identify and change structural inequalities and disparities worldwide. An effective way to teach this is to provide students with opportunities to not only gain contextual knowledge but also have experiences that create empathic insights into the lives of people who are oppressed. Segal (2011) believes that when there is a shared definition of the empathic insights into discrimination, injustice, or inequality, individuals are better able and more willing to take action that promotes social justice (p. 268). Therefore, the capacity to experience empathy through a true contextual lens deepens our understanding of the society we live in and compels us to feel a social responsibility that can result in social justice. Segal (2011) states that exposing children to others who are different f rom themselves gives them an opportunity to practice affect sharing or mirroring and self/other-awareness while at the same time enhancing their awareness and understanding of different social conditions (p. 274). This awareness, in conjunction with empathy, can lead to a greater desire to take action for social change. Video games and virtual simulations are a simple and effective vehicle to connect students to the lives of people from various social groups. These tools are effective in promoting empathy within a social justice context because they feature compelling narratives that draw players into a given situation. The power of narrative thus serves as a fundamental aspect of educational gaming: Narrative-centered learning environments afford significant opportunities for students to participate in motivating story-based educational experiences. Virtual characters can engage users in a variety of task-oriented educational and entertainment roles. Fantasy contexts in educational games have been shown to provide motivational benefits to learning. Because of the power of story to draw audiences into compelling plots and rich settings through the promotion of suspension of disbelief and increased story involvement, narrative can contribute to learning in important ways. (McQuiggan et al, 2008, p. 1511) Besides hooking students into a story, narrative-based games invite players to adopt the point of view of a person who may be very different from the players own self, which then results in a number of judgments about the Other being altered, as the player exercises empathy: By encouraging us to exercise our moral imagination, we develop our capacity to more fully put ourselves in another persons situations and thus those different to ourselves in circumstance, identity or practice can no longer be dehumanized or Other-ised as disgusting or subhuman' (McRobie, 2014, n.p.). Narrative-based games and simulations forge connections between humans from different parts of the planet, and the player can learn to better identify with and understand the plight of someone whom he or she may never otherwise meet in real life. Furthermore, this role-playing facet of gaming, with all of its imaginative capacity, can result in better identification with the Other as empathy continues to develop in the player: Empathy may be further developed when a player not only takes the perspective of another, but also begins to identify with the character represented (Bachen et al., 2012, p. 440). Increased identification with the media character has further benefit, as Bachen et al. (2012) explain that this leads to greater attention to and retention of messages associated with those characters (p. 440). As a result, educators can exploit games and virtual simulations because they not only connect students to various peoples across the globe, but ultimately can result in deeper learning because students become immersed in their learning and take more away with them by the end of the experience. A key difference between traditional written narratives (stories, novels, etc.) and virtual simulations is the ability to simulate (and virtually live) a real-life experience that a student would otherwise only read about. Video games and virtual simulations open up the possibility to interact with a time and place that can be worlds away: a virtual world provides an experience set within a technological environment that gives the user a strong sense of being there (Warburton, 2009, p. 415). Because of their narrative feature, videos games and virtual simulations present players with a character that they adopt, while living out a set of experiences from the perspective of the character (Gee, 2008). They allow for exposure to authentic content and culture and allow for reproduction of contexts that cannot be reproduced easily in real life: Most games for change simulate real physical casualties so that the player develops an awareness of a situation where war and genocide may be cent ral to everyday life (Huang and Tettagah, 2010, p. 138). This, in turn, allows students to experience complex and potentially dangerous situations without risk, virtually adopting the perils of the characters life, while simultaneously feel[ing] sympathy and/or empathy for the characters in the game (Huang and Tettagah, 2010, p. 138). Raphael et al. (2010) propose that [r]ole playing games permit players to explore institutional, geographical, and temporal settings that would otherwise be inaccessible, allowing players to learn from the consequences of choices made in the world of the game that would be impractical or dangerous to experience directly (p. 200). Within this role-playing context, players exercise agency, as they are given the freedom to experiment according to their own goals. Players are permitted to do and act according to their own judgments. This experimentation can help the player better understand the potential consequences of certain actions or choices. In virtu ally living out the consequences, the player is more likely to empathize with the character in the situation, which hopefully will lead to increased understanding of inequities around the world and the need for action to address issues of social justice. To put my discussion of game-playing, empathy and social justice into an educational context, I would like to present three examples of virtual simulations and video games that can be used in classrooms to encourage empathy and action. The first is called Real Lives (http://www.educationalsimulations.com/), a simulation game designed for middle and high school students in which the player is born into a life from any country in the world. For instance, students can experience life as a peasant farmer in Bangladesh, a factory worker in Brazil, a policeman in Nigeria, or a computer operator in Poland. As players adopt the perspective of the given identity, they apply knowledge to solve real problems while comparing different value systems as they play the game. Students must make a variety of decisions that involve work opportunities, financial standing, health, marriage and family life, and participation in civil society. The game prompts players to engage in ethical reflection, alway s in the context of challenges or opportunities prevalent to the given country (based on real-world statistics for the countrys poverty rate, infant mortality rate, and so on) (Raphael et al, 2010, p. 216). The efficacy of this game in creating empathic insights is evidenced by Bachen et al.s (2012) study, which did show that Real Lives had a considerable effect on players development of global empathy: Comparing students who played the game with those who participated in an alternate computer-assisted learning activity, we found that playing the simulation game was associated with significantly higher levels of global empathy (Bachen et al., 2012, p. 450). Games like Real Lives are well suited to developing personal responsibility or character. Raphael states games for social change lend themselves to exploring individual ethics rather than the ethics of institutions or society although they still introduce students to the dynamics of large-scale structures that shape lives giving them little power to alter those structures but demanding ethical evaluation of them (p. 219). As in Real Lives, games of responsibility can also force players to grapple with the question of how to live a good life in a society that may be imperfect and unjust (Raphael et al, 2010, p. 221). A second virtual simulation video game that evokes player empathy is Darfur is Dying (http://darfurisdying.com/). This online game is based on the genocide in Sudan and is described by the games developers as a narrative-based simulation where the user, from the perspective of the displaced Darfurian, negotiates forces that threaten the survival of his or her refugee camp. It offers a faint glimpse of what its like for the more than 2.5 million who have been internally displaced by the crisis in Sudan (http://www.darfurisdying.com/aboutgame.html). I have used this game in my classroom teaching with grade seven students and have observed that many enjoy the experience because of the game-based challenges that students must be overcome as their characters risk their lives to protect their village while still seeking to maintain survival. Huang and Tettegah (2010) state that the goals of the developers and instructional designers of Darfur is Dying include raising awareness so that the player/user shares fear, empathy, and other emotions associated with victims of war. Darfur is Dying was developed with goals to educate, provide support and inspire (p. 142). Characters depict actual situations that occur in real life, summoning the players emotive capacity as s/he virtually becomes a displaced Darfurian who must take serious risks while completing seemingly mundane daily tasks, such as gathering food and water. I use this game in my classroom with the hope that students develop empathy for the character, based on the experiences portrayed in the game, and that this leads to cultural awareness and a deeper human connection to the peoples of Sudan. In other words, empathy becomes the main learning outcome as opposed to acquiring specific content. Finally, Against All Odds (http://www.playagainstallodds.ca/) is a third internet-based video game simulation for social change that can be used to teach empathy within a social justice framework. The game was developed by the United Nations Refugee Agency and is designed to teach 12- to 15-year-old players about the plight of refugees. Players take on the role of a refugee, and play through stages, from depiction of persecution and flight from their native country to eventual integration into a foreign country as an asylum seeker. I find this game particularly pertinent today, especially in view of our current political climate and the displacement of Syrian refugees. Many students are hearing about these issues in the news and in discussions at home, but do not fully understand what it means to be a refugee, the struggles refugees face, and how individual citizens in Canada might be able to aid in this situation. Raphael et al. (2010) argue that virtual simulation games that promot e empathy, such as Against All Odds, can encourage students to seek out more knowledge beyond the game and make efforts to act rather than merely observe: playing or developing games may increase students motivation to learn and drive them to consult sources outside the game, inspire critical reflection on history and politics and how they are represented, provide multiple viewpoints on contested events and ideas, allow players to draw on distributed knowledge and develop skills in leadership and collective action that can be used to tackle real-world political problems, or afford opportunities to explore ethical choices and develop empathetic understanding by projecting oneself through an avatar into places and times otherwise inaccessible. (p. 200) My ultimate goal in using video game simulations such as Against All Odds is to promote civic action. It is not enough for students to know about a problem, empathize with those affected, and then go on living their normal lives without further reflection. I hope that the empathy that is established by the game playing incites students to take action, even in a small way, so that they understand that global citizenship is an active task and that we are each individually responsible for the Other. Given that a fundamental part of social justice is developing a community of citizens who take action, it is important that students who play video game simulations such as Real Lives, Dying in Darfur, and Against All Odds are provided with an outlet to both show understanding of empathy and take action. The question that remains for me is what can students do with this experience? Based on their experiences playing one or more virtual simulation games, students can now create their own video game simulations presenting a day in the life of a refugee of their choosing. Using online software called Twine, students can create a narrative that allows players to choose various paths, much like a choose-your-own-adventure book. As students create their game, they demonstrate an understanding of the daily struggles faced by a particular refugee, thus exhibiting empathy for lives of people who may be very different from themselves. In order to make this task an activist one, my middle-schoo l students will be asked to create their game for a younger student in our neighbouring elementary school. This allows students to do something with what they have learned, and as they share the game with a younger child, they take on the role of educator and active citizen. Social justice video games can provide real opportunity for reflection and learning in todays classrooms. For teachers who wish to engage students in learning about real world issues, or who are seeking alternative resources to enhance student learning, pairing young peoples interest in games with a serious social justice topic has the potential to result in powerful educational experiences. The narrative component of virtual simulation games is a real hook that can entice students to learn about the lives of people around the world, and the interactive features require students to both become the character while exercising agency to solve authentic civic problems. The problem-solving aspect of these virtual games puts students in the shoes of the Other, allowing them to better understand hardships and hopefully strongly empathize with a life that may otherwise seem distant and irrelevant. While video game simulations are not a magic solution to increasing student engagement or devel oping empathy, they certainly can be a great tool that allows students to realize that they play an important role in making change around the world.

Saturday, January 18, 2020

Shanholtzer Iehr

The fact that a patient has experienced recent weight loss, fatigue, and joss of appetite would be included in which part of the review of systems (ROSS)? A. Musculoskeletal B. Gastrointestinal C. Neurological D. Constitutional Answer: D. Constitutional Topic: The Review of Systems (ROSS) Feedback: Vital signs, general health, and weight changes are all part of the constitutional findings in the ROSS. Blooms: Understand 29. Of the following, which is not an element of the history of present illness (HIP)? A. Duration B. Severity C. Quantity D. Quality Answer: C. Annuity Feedback: A physical exam includes objective findings of the care provider hill the HIP includes the signs or symptoms that a patient communicates to the provider, such as the duration, severity, and quality of pain. Blooms: Understand CA. PEEP: V. C. 6 SASHIMI I. A. I; l. A. 2; I. B. I 34. Kelly is being seen by her physician today, and he is asking her if she's had any increase in or unusual headaches since her last visit, whether she has any blurred vision, and whether she has seen her eye doctor in the past year. The answers to these and other questions are documented in what part of the health record?Answer: Review of Systems (ROSS) Feedback: Patients either fill out a form which asks for current symptoms, or the care provider verbally asks the patient about signs and symptoms for each body system, to complete a comprehensive review of systems (ROSS). Blooms: Understand ABBES: 4. A CHIME: I. A. I; IA. 2; I. B. I; I. B. 3 Estimated Time: 1-2 minutes 35. How a patient is feeling, any current complaints or concerns, weight loss or gain, appetite, sleep patterns or difficulties, and a recap of vital signs. This information is documented in the general part of the ROSS, and is also known s what?Answer: constitutional (or general) Learning outcome: 05. 03 Feedback: The elements listed in the question are part of the constitutional (or general) portion of the ROSS. Blooms: Understand CHIME: I. A. I; IA. 2; LB. 1; I. B. 3 CHART NOTE Date of service: September 5, 2013 Patti Wolfe is a 49-year-old patient of Dry. Mamba's. Ms. Wolfe arrives today complaining of a productive cough, heaviness in her chest, chanciness, and a fever of 102. She started one week ago with symptoms of a cold – runny eyes, nasal congestion, cough, and some wheezing.The cough was non-productive. She has taken over the counter (ETC) medications, but has not seen much improvement, and in fact her cough has become worse. Ms. Wolfe has a history of gastrointestinal reflux disease (GIRD). She has had no recent weight loss or gain, she has been feeling well, though a little fatigued over the past week; she has no frequency or urgency of urination, does not have any blurred or double vision, and has had no night sweats. Dry. Mamba conducts a physical exam (PEP) with the following findings: Head: Morphophonemic. Eyes:Equal and reactive to light. Ears: Clear. Nose: congestion noted. Throat: Clear. Lungs: Ar les and rancho are noted on auscultation. Dry. Mamba writes an order for a chest x-ray which will be done as an outpatient at the local hospital. She instructs Ms. Wolfe to drink plenty of fluids, take Ethylene or ibuprofen for her chanciness and fever, and to use a cool mist humidifier at night. Dry. Mamba diagnoses the patient with Cough, ruling out pneumonia. 43. In the chart note above, what information is considered to be part of the review of systems (ROSS)?Answer: She has had no recent weight loss or gain, she has been feeling well, though a little fatigued over the past week, she has no frequency or urgency of urination, does not have any blurred or double vision, and has had no night sweats. Learning Outcome: 05. 03 Feedback: She has had no recent weight loss or gain, she has been feeling well, though a little fatigued over the past week, she has no frequency or urgency of urination, does not have any blurred or double vision, and has had no night sweats. Blooms: Apply Diff iculty: 2 Medium Estimated Time: 3-5 minutes

Friday, January 10, 2020

A Critical Analysis on “A study in Scarlet” by Sir Arthur Conan Doyle

In his book, â€Å"A study in Scarlet† Sir Arthur succeeded in marrying mystery, intrigues and suspense together into one. The book has an unusual style of writing, for it is written in two different writing styles that dissolve into one another.The first part has a first person singular diction, while the second part has third person narrative style. It also has two settings, the first has London settings, while the second setting is America. It is a classical novel that revolves around a detective, Sherlock Holmes, a character who later became famous in other subsequent novels.The novel is divided into two parts, the diction in the first part is rather sarcastic, which has Doctor Watson relates the story in a personal experience style. He briefly explained how he was wounded at the second â€Å"Afghan war† and came back to London to find a decent apartment.It was this search for accommodation that led to his meeting of with Sherlock Holmes, an enthusiast chemist, who can also be described as eccentric, a cosmos and that later turned detective as the novel unfolds.â€Å"Holmes is a little too scientific for my tastes—it approaches to cold-bloodedness.†The novel delves into its mystery theme when a dead body was found at dilapidated building in Brixton with the word â€Å"RACHE† scribbled with blood on a wall near it. Sherlock, who is very vast in science and criminal investigation, took it upon himself to fish out the culprit irrespective of the fact that he does not have anything to gain from it.â€Å"You seem to be a walking calendar of crime,†Ã‚   â€Å"You might start a paper on those lines. Call it the ‘Police News of the Past. †As he proceeds with the investigation, he keeps unfolding mystery. Firstly, with the help of a wedding ring found at the crime scene, which he advertised in the paper, he found out that the old woman, who came to claim the ring was only disguised as a woman but was indeed a ma n. But as he traces this woman, the woman escaped. Not much later, a police comes to inform Holmes of the arrest of the murderer and one would think that was all about the play, but Sir Arthur had more   plots up his sleeves.As the first detective was done, a second detective came to announce another similar murder, a proof that the murderer is still at large, that the first police had only jailed an innocent fellow. Holmes told both police that he had already solved the puzzle of the mystery killer, that it will only take short while before he apprehend the murderer.  He later fulfilled his promise by arresting the culprit, pretending to be going for a journey; he deceived the culprit to help him pack his luggage. As the cabman was packing these things, he brought out a handcuff and arrested him. After severe struggle with Holmes and his friends, the cabman realized he was caught and resigned to his fate as the first part of the play ends.

Thursday, January 2, 2020

Benjamin Franklin We Have Given You a Republic, It...

We Have Given You A Republic. It Remains To Be Seen If You Will Be Able To Retain It: Benjamin Franklin said â€Å"We have given you a Republic. It remains to be seen if you will be able to retain it.† The statement was made soon after Benjamin Franklin and the other delegates had concluded their work on the Constitution. A woman approached Ben Franklin outside and asked him Well, Dr. Franklin, what have you done for us?† The response from Ben Franklin was directed or likely meant as a warning to â€Å"we the people† (the electorate) due to our Founders’ fear of our country losing its republican form of government (in the future) by transitioning into a democracy. I am of the opinion that Ben Franklin and other signers of the†¦show more content†¦Considering our Founders’ view of a democracy, I suppose it was intentional that one cannot find the word â€Å"democracy† in the Declaration of Independence or the Constitution of the United States. From what I understand, the founding republican principles used to be widely understood and commonly accepted by our populace. It appears to me, during the last century, the notion has fraudulently become nearly widely accepted that our country is a democracy. I am of the opinion this is especially true amongst the less educated due primarily to years of liberal indoctrination within our public schools, the liberal media, and other leftists fulfilling agendas as they rewrite history. Past presidents have even implied the United States is a democracy; for example, Woodrow Wilson declared that we fought World War I â€Å"to make the world safe for democracy.† amp; Franklin Roosevelt said that the U.S. â€Å"must be the great arsenal of democracy.† Democracies have always been known to self-destruct when the majority realizes it can vote itself hand-outs from the minority by electing the candidate promising the most benefits from the public treasury. To maintain their power, these candidates must adopt an ever-increasing tax and spend policy to satisfy the ever-increasing desires of the majority. As taxes are increased, the incentive for the productive to produce decreasesShow MoreRelatedAmerican Civil Rights Movement Essay15820 Words   |  64 Pagesscreens in 1915. The film lasted 3 hours and told about the relationships of two American families during the Civil war. The film had grandiose success. had racist character. In 1916 Griffith released a complex film called Intolerance. It didnt have commercial – too complex. After it Griffith finished his experiments, his works became more and more sentimental. In 1948 in 18 years after his last film Griffith died. The brightest stars of the silent cinema Mary Pigford and Douglas FairbanksRead MoreManagement Course: Mba−10 General Management215330 Words   |  862 Pagesthose factors in the face of the business slowdowns and major fluctuations that challenge the longterm continuation of profitable earnings? As we continue to experience the twenty-first century’s economic, social, and political churning, how will these driving factors be influenced by the brutally competitive global economy in which organizations do not have any particular geographic identity or travel under any particular national passport? What will be the effect of the rapid gyrations in marketsRead MoreLibrary Management204752 Words   |  820 Pagesthey worked or would be working in the future. They simply accepted patterns of library and information center organization, personnel procedures, budgetary controls, and planning processes, with their mission and goals—if they were even stated— as a given, without understanding why processes and procedures were followed. They were subjected to the â€Å"what† and â€Å"how† without understanding the â€Å"why.† Even when examples and forms, such as budgetary and personnel evaluation forms, were available, these wereRead MoreDatabase Design and Implementation38677 Words   |  155 PagesPhyloInformatics 7: 1-66 - 2005 Relational Database Design and Implementation for Biodiversity Informatics Paul J. Morris The Academy of Natural Sciences 1900 Ben Franklin Parkway, Philadelphia, PA 19103 USA Received: 28 October 2004 - Accepted: 19 January 2005 Abstract The complexity of natural history collection information and similar information within the scope of biodiversity informatics poses significant challenges for effective long term stewardship of that information in electronicRead MoreDeveloping Management Skills404131 Words   |  1617 Pages mymanagementlab is an online assessment and preparation solution for courses in Principles of Management, Human Resources, Strategy, and Organizational Behavior that helps you actively study and prepare material for class. Chapter-by-chapter activities, including built-in pretests and posttests, focus on what you need to learn and to review in order to succeed. Visit www.mymanagementlab.com to learn more. DEVELOPING MANAGEMENT SKILLS EIGHTH EDITION David A. Whetten BRIGHAM YOUNG UNIVERSITY Read MoreProject Mgmt296381 Words   |  1186 PagesState University. He continues to teach undergraduate and graduate project management courses overseas and in the United States; he has personally taught more than 100 executive development seminars and workshops. His research and consulting interests have been divided equally between operations management and project management; he has published numerous articles in these areas, plus a text on project management. He has also conducted research with colleagues in the International Project Management

Wednesday, December 25, 2019

The Importance Of A Learner, An Accurate Assessment

In order to be able to know how to work effectively with a learner, an accurate assessment must be completed. Due to the importance of the skill, various assessments were practiced and completed frequently. The practice allowed me to identify potential reinforcers, functions of behaviors, and strengths and challenges of learners’ skills. A skills assessment was conducted in SPE 569. This assignment _____ According to Cooper and colleagues, a preference assessment identifies potential reinforcers that can be used to decrease or eliminate the target behavior and increase the desired replacement behavior (2007). The term reinforcer describes highly preferred stimuli. This information may not be known if a child plays with various stimuli during periods of free play. It is also important to revisit potential reinforcers over time since they may lose their strength, therefore resulting in little to know reinforcement value for the learner. By gaining knowledge of the strength of potential reinforcers, a more effective behavior change plan can be developed. In SPE 568, I had the opportunity to design and implement a preference assessment on a 7 year old boy with ASD. The items that were used in the assessment were identified by his parents, teacher, and through direct observation of the learner during free operant play time. This observation method can provide additional information regarding potential reinforcers which may not discovered through a more traditionalShow MoreRelatedEffective Training Content And Materials978 Words   |  4 PagesUNDERTAKEN I researched appropriate training content and materials that I might enjoy giving my skills demonstration on, I found I was evaluating my own effectiveness as a trainer as I scanned through different subject and sites, pursuing a subject that learners might find interesting and some content where I could apply my new communication skills. PERSONAL OBSERVATIONS After spending a lot of time observing the ADDIE model I think this type of structure is very beneficial in helping me keep consistencyRead MoreKnowledge and Assessment Essay708 Words   |  3 Pages1. Understand the principles requirements of assessment 1.1 explain the functions of assessment in learning and development Determining level of knowledge understanding †¢ Ensuring that learning is taking place †¢ Checking progress †¢ Adhering to course criteria 1.2 define the key concepts and principles of assessment 1. Explain the functions of assessment in learning and development. Assessment is carried out to evaluate that learning has taken place. It measures the learner’sRead More1.3 Explain the Responsibilities of the Assessor Essay1126 Words   |  5 PagesExplain the responsibilities of the assessor * Carrying out assessments in accordance with EAL assessment specifications and assessment documentation * Ensuring evidence provided by learners is sufficient to meet EAL requirements * Providing feedback to the learner about performance and achievement * Devising and agreeing an assessment action plan with the learner as appropriate * Completing all relevant assessment forms and returning them to the internal quality assurer/CentreRead MoreAssessor Award1132 Words   |  5 Pages1 To understand: The roles of: †¢ Initial assessment in identifying learner needs †¢ Formative assessment in tracking learner progress †¢ Summative assessment in assessing learner achievement Ans. 2 The following are the key concepts and principles: †¢ Assessment as a process of making judgments of learners’ knowledge, skills and competence against set criteria †¢ What is meant by validity and reliability? †¢ The role of evidence in making assessment decisions †¢ What is meant by evidence beingRead MoreTaqa Level 3 in Assessing Candidates Vocational Essay1623 Words   |  7 Pagesprinciples and requirements of your assessment practices. 1. Explain how peer and self assessment can be used to promote effective learner involvement in the assessment process, what are the benefits of learners taking ownership and responsibility for their learning journey:It is important to involve learners in the assessment process as it is theirs. They need to take responsibility for their progression and learning. This will encourage and motivate learners to think about their own performanceRead MoreTAQA 301 Essay810 Words   |  4 Pagesprinciples and practices of assessment Assess criteria 1.1, 1.2 Description Define the key concepts and principles of assessment and explain its functions in learning and development. †¢ What is the purpose of assessment? †¢ What does assessment aim to achieve? †¢ How does assessment impact and relate with learning and development? †¢ Explain the definition of formative and summative assessment. †¢ Why is initial assessment important and how and when should an initial assessment be completed? †¢ ExplainRead MoreEssay about Enabling Learning Through Assessment1414 Words   |  6 PagesEnabling Learning through Assessment To enable learning is to equip and facilitate the learner with all the necessary skills required to understand and retain knowledge. One way in which the teacher can ensure that learning has taken place is through the medium of assessment – to evaluate what the learner has taken on board. Assessment methods help form a vital stage of a learner’s journey helping them to draw on skills they have acquired, and aids in the consolidation of the knowledge learntRead MoreConversely, In A Formal Exam Assessment, Some Learners1536 Words   |  7 PagesConversely, in a formal exam assessment, some learners would enjoy the challenge of an exam while other learners might feel anxious about it. A key weakness in this method is that some learners could prepare for their exams by concentrating on past exam papers which lessen the likelihood of long term learning. Also, other arrangements such as invigilation might also be required to be in place (Gravells, 2014, P.168). Self-assessment entails learners assessing their own progress as the name denotesRead MoreAssessment based Instruction1231 Words   |  5 Pagesï » ¿ Assessment-based Instruction Aliya T. Diaab AET/535 May 23, 2013 Dr. Sara Barry Assessment-based Instruction The intent of this paper is to discuss assessment based instruction, how it has changed over the last 20 years, how it has improved instruction, and what may be the anticipated challenges using this type of instruction in future goals. In order to be able to analyze this type of instruction there is a need to define it first. The best way to define this type of instructionRead MoreAnalyzing The Classroom And Formative Assessment Of Second / Foreign Language Teaching And Learning Written By Ketabi And Ketabi774 Words   |  4 PagesAssessment Article English Learners need an abundance of additional supports to ensure their success while trying to acquire English. Currently, I have numerous visual supports along with graphic organizers to scaffold instruction. Graphic organizers provide students with opportunities to develop language (Gottlieb, 2006). For example, when using a compare and contrast organizer students learn to use words like similar, likewise, and however (Gottlieb, 2006). From my experience, a student’s writing

Monday, December 16, 2019

The Bad Secret of Crna Admission Essay Samples

The Bad Secret of Crna Admission Essay Samples The Number One Question You Must Ask for Crna Admission Essay Samples The wristband is going to be checked to create certain that the name is accurate. Don't forget, not everything within this guideline sheet will be applicable to each prospective audience, so tailor your own personal statement to the particular task available. Use the following suggestions to gather the info you will need to make a great statement. A personal statement shouldn't be egotistical, but it shouldn't be modest. You should know, that a PhD isn't school. The procedure for elective admission is currently complete. Nurse anesthesia programs search for student who stand out here are two great methods to do that very first, have a graduate level program and mention it in your private essay. The admissions office is usually located in the primary lobby close to the information desk. You will also discover some schools calculating an individual GPA only for sciences and statistics. Because of this and the large number of applicants for MBA programs annually, the selection procedure gets very highly competitive. When the program is finished, you have to pass the national certification exam so as to practice legally as CRNA. Be sure that you add all your certifications, including your CCRN. In addition, the work growth outlook is exceptional. Since I would like to be assessed by the role and part-time. In a brief list, I really like working with a challenging atmosphere. Regardless of what genre you would like Business Studies, Microeconomics, Business Management and Financial Accounting, we're here to serve your requirements. Little-to-no special assistance is readily available for pregnant ladies, even if they give birth, especially in rural locations and villages. Your nursing personal statement ought to be a window in your life. If the essence of yo ur injury isn't life-threatening, you might have to wait around for a while in a crisis room because the staff is dealing with different patients. It is astonishing how irrelevant the sex or race of a person is when they arrive into the emergency room with a busted arm or had been in an automobile collision. But being a CRNA you have to be prepared to work with many different kinds of patients, there's a lot of variety throughout the job. Many hospitals wish to learn your religion because some religious groups place restrictions on what procedures could be done, and it's essential that the hospital knows this in advance. Long-term hospitals treat patients with psychiatric troubles or long-lasting bodily illnesses. Do not be fearful of a number of the scam businesses. The Most Popular Crna Admission Essay Samples Mygraduateschool blog this short article, 2014 ought to be used, phd programs and the reason why we get into delight neglect to study is intended to enter. When you receive a task done from us you will return again if you need assistance with another one of your essays. The type of essay you're looking for will be provided to you within the deadline offered to you. Now you can get genuine college essay online, one that is going to fit your financial plan and get your work done too. You're able to easily buy unique college essays and don't neglect to tell friends and family about it. So should you need to employ college essay writer online, we're just the people that you want to contact. By doing that the student stays true to the very first paragraph in offering a very clear direction throughout the full essay. Today, most college students find it difficult to compose an essay on a particular topic. Every one of the graduate-level resume samples contains detailed commentary on key characteristics and areas that could be made better. When the clerical portion of the work is done, you are going to have some tests done. Ally you need to do is to correctly submit your order instructions and create the payment. It's not their fault they can't write. Besides the four graduate school resume and CV samples above, there are a lot of resume samples you may access for free internet. It is advised to have just a few dollars in your room. Add that up, and it is a lot of money. We've got a supportive customer care team which aids clients at all times. You are likely to love our work. You need to keep your story interesting so that they'll keep on reading. Essentially, it is dependent on how much you would like to attain something. So for people who need assistance with writing, we've only the people they require!

Sunday, December 8, 2019

Research Applications Electronic Commerce -Myassignmenthelp.COm

Question: Discuss About The Research Applications Electronic Commerce? Answer: Introducation The research study is based on analyzing the factors which influence consumers intention to use of E-Wallet into Malaysia. The rationale of this study is to examine the factors and proposed conceptual framework is taken into consideration many factors which are collectively verified before. The researcher gets an interest in this research topic, but there are some problems which are raised like inconvenience and unattractiveness of the E-wallet technology solutions in order to increase consumers intention to use of this system (Mortimer et al. 2015).The study is focused on the customer based research such as intention of customers to use which are measurable with adopting of Technology Acceptance Model (TAM). E-wallet is beneficial to the customers for doing transactions as the services are resulted into operational cost reduction as well as time saving. Barkhordari et al. (2017) stated that the proper e-wallet system into Malaysia is based on its countrys culture with infrastructure . E-wallet technology is not new to people of Malaysia. Due to invention of QR code, it enabled the users to scan as well as make of payments with use of mobile phones. It helped the customers from carrying cash which is quite hassling free. Slade et al. (2015) discussed that e-wallet is such an electronic card which is used for transactions made online throughout use of Smartphone. It is linked with the bank accounting of individual to make payments. Rouibah, Lowry and Hwang (2016) mentioned that age of people provides an impact on attitude towards the e-wallet services. There is young customers intention to use of e-wallet services. Based on Government E-payment adoption ranking, Malaysia was being raked as 24th out of the 43 countries within the worldwide (Azidin, Romle and Mansor 2015). This particular report analyzed the factors which influence intent to use of e-wallet services amongst the citizens of Malaysia. The researcher studied the strategies to support the customers to use of the e-wallet services in the future opportunity (Upadhyay and Jahanyan 2016).Into the e-commerce company, the repute of seller is key significant aspect for sellers as well as buyers. The reason behind purchase of products and doing transactions online are that the desired products are not available into the traditional stores. The e-wallet system into Malaysia is based on culture along with infrastructure within the company. This paper also proposed a model such as Technology Acceptance Model (TAM) which evaluates the factors influences consumers intent to use of the e-wallet into Malaysia. Problem statement The complexity of implementation of e-wallet creates challenges into influencing consumers intention to employ of payment services. The significant distinctiveness of e-wallet services are quality as well as accessibility. Other problems are integration of the legacy system, installation of security mechanism, authentication and authorization policies, maintainability in addition to social issues are required to be studied to increase consumers participation into usage of the e-wallet initiatives. The problem is that the study is focused on the young consumers between ages 18-25. Therefore, the results are not generalized for the customers of other age groups. Research objectives To determine influence of performance expectancy, social influence and effort expectancy on behavioral intention of customers for using e-wallet services To evaluate UTAUT model for understanding factors influence customers intent to utilize of E-wallet in Malaysia To examine whether age has impact on attitude towards e-wallet services Significance of the study This research is focused on aim to utilize of e-wallet services amid the citizens of Malaysia. This particular research helps the strategy maker to identify the aspects that can influence as well as influence customers intention to use of e-wallet. It would also assist to recognize the security policies which can strengthen the governmental websites and customers concerns. The expected outcome of this study is to raises elf-assurance of customers to utilize of e-wallet in the future. The value added services are such as peer-to-peer transfers, promotions of marketing along with splitting of bill are helping to make the usage of e-wallet. There is lower intent to use of e-wallet services suitable to volatility of the e-services system such as server downward, security, data integrity, complexity, confidentiality and authentication by the society. By knowing the behaviors and intention to use E-wallets, the researcher gets the understanding of how as well as why the consumers are used of this technology. Electronic payment services (E-wallet) Ting et al. (2016) stated that e-payments into circumstance of the e-commerce is referred to the online transactions are to be carried out via use of internet, and there are numerous forms of the e-payment services such as transaction through online credit card, e-wallet, e-cash, digital checking system as well as wireless payment system. Rouibah, Lowry and Hwang (2016) discussed that e-wallet is such an e-payment process which is done without use of the paper instruments. Slade et al. (2015) argued that today, e-transactions through e-commerce site are used done through e-wallet is become common. Online transactions are not required of physical credit card or any signature; therefore consumers are most interested into the online transactions. E-wallet is also used to accumulate of the information such as credit card number, e-cash, shipping information which is used at instance to investigate the e-commerce sites. Upadhyay and Jahanyan (2016) stated that e-wallet has consisted of tw o components such as software as well as information. The components of software are stored of personal information of customers, provided security along with data encryption. The components of information provided details of users that includes of name, address for shipping, payment methods, details of credit/debit card. In Malaysia, Alipay is the latest e-wallet. Malaysians are used of Alipay e-wallet at the time of shopping. They used of mobile devices for shopping when looking for the product information (64%), compare the prices (60%), looking for coupons and deals (51%), making of proper shopping decisions (50%) along with making shopping trips faster (41%) (Quint, Rogers and Ferguson 2013).Yoon and Occena (2015) illustrated that in order to use Alipay, we have to open an account that is recognized. The shoppers should register for Alipay before marketing of payment. Payment page is used by the shoppers to decide which payment method is used. Othman and Shahzad (2016) discussed that 7-Elevn is one of the first retailer within Malaysia that accept of Alipay mobile wallet applications. Nguyen and Huynh (2018) mentioned that employ of mobile devices into Malaysia is high at 112% of their residents. The higher rate of use of mobile devices in Malaysia makes the e-commerce companies to take advantage into e-wallet transactions. Theories and models into acceptance of technology The theoretical models are designed as well as planned in order to investigate the technology acceptance into IT literature. The research model is developed in this particular learning by drawings on findings prior to Unified Theory of Acceptance and Use of Technology (UTAUT) which is extended beyond the established TAM. Unified Theory of Acceptance and Use of Technology (UTAUT) TAM is introduced by Davis in the year 1986 for determining performance of computers procedure. The model is used for constructing perceived usefulness along with perceived ease of use in order to forecast the behavioral intent attitude (Quan and Nam 2017). This model is used to identify the motivational use of technology. UTAUT is developed for four constructs which examines the behavior of users towards e-wallet and examine the mobile payment. UTAUT model is consisted of four constructs as the independent variables, age of users as the moderating variable as well as intention to use e-wallet as the dependent variable. This study eliminates the use behavior as it is impractical to ascertain actual adoption of the e-wallet for this particular research (Junadi 2015). Behavioral intention is better measurement as compared to use behavior as e-wallet is considered at early life stage within Malaysia. E-wallet system are used into the online transactions which provides of various benefit s such as increase into efficiency throughout cost saving, providing of convenience to make payments and flexibility into making of payments. Even it is seen that e-wallet system presents various benefits, but its stage of use is less desirable by the consumers (Rouibah, Lowry and Hwang 2016).The proposed UTAUT model is used to investigate the consumers intention to utilize of e-wallet in Malaysia. Performance expectancy Technology is key significant behaviors to increase quality of peoples life. There are different age groups to make decision to adopt of e-wallet system. It refers that age reflects willingness of the users for using of e-wallet system. It is indicated that the younger workers display enthusiasm towards use of e-wallet. Age influences the behavioral intention to adopt of e-wallet. It is also suggested that due to increase in age, the intention to use of e-wallet system also decreases (Spodak 2015). Age affects the perceptions about the performance expectancy, even though expectations are affected by the user experiences. Effort expectancy It is determined the stage of perceived ease of customers while utilize of e-wallet system into online transactions (Pei, Wang and Guo 2017). It is discovered that technological aspects of e-wallet system affects the acceptance of customer. Effort expectancy is key driver of growth into the e-wallet acceptance. It is the ability of e-wallet to ensure of faster download time along with avoid of downtimes would influence the e-wallet acceptance of the customers from younger age group. Social influence Fashoto, Uzoka and Mabayoje (2016) stated that it is perceived influence those encourage the customers to use of e-wallet into transactions. It measures the effect of the organization support on the acceptance of e-wallet. Social support from the younger generation is required to attain of research goal such as increase into use of e-wallet and customers intention. Technology acceptance improves the social exchange. Subjective norms Shin and Kim (2016) indicated that existing subjective norms have positive impact on the customers behavioral intention. Those norms are from various age groups which exist into the society. The study of subjective norms influence by young age group along with its impact on persons behavioral intention become important for the researchers to understand the decision making to use of e-wallet. Age of users Alba and Grossman (2014) stated that the young generation people are more interested with new and advanced technology for payment. The young age group of people is mostly interested to use of e-wallet for performing the transactions. The e-payment market such as e-wallet grows a rapid pace with rapid adoption of the technology by young people. The young generation caught the use of advanced technology. Conceptual framework and hypothesis Following are the hypothesis which is proposed on the literature review as: H1: Performance expectancy is positively influence by younger generation. H2: Effort expectancy is positively influence by younger generation. H3: Social influence is positively influence by younger generation. H4: Subjective norms are positively influence by younger generation. H5: Younger generation is positively influence by the intention to use e-wallet. Research design Brinkmann (2014) stated that research design is such a plan which is used to investigate as well as gain of answers to the mentioned research question. The research design is based on the primary data collection using questionnaire. The question is based on examining the factors which influence the customers purpose to use of e-wallet services into Malaysia. The research problem statement determines that descriptive design is best research design for this particular research study. This selected research design helps to describe along with measure the factors which will influence the online intention by the customers. Descriptive design is used to gather information which enables the researcher to answer to the research questions along with three of the research objectives. This research design is employed to recognize the factors and depict influence on the factors. Sampling method and data collection The selected data collection method is primary which takes the data into statistical form. Questionnaire is used to perform online survey is the best way to get information efficiently. The selected population for this study is consumers. The design is quantitative as the data are taken into numerical form. The researcher is able to measure as well as analyze the relationship among influencing factors as well as intention of consumers to use of e-wallet services. This data collection method is used to test and generalize the research findings. Online method is used as most successful method to other sampling techniques. The survey is focused on response collection from participants. Target participants The participants are male as well as female employees. The data are collected from Malaysia. Sampling methods The random sampling method is used as the sampling method. Sample size The sample size for this research study is 50 employees. Operationalization and measurement of variable The variable ease of use is relevant for the respondents that is experiencing of internet usage can also perform of e-wallet with use of technology in order to replace the traditional payment method. Kissi, Oluwatobiloba and Berko (2017) stated that the e-wallet services is expanded and increased the amount of interest of consumers into online shopping. TAM model is used to measure adoption of e-wallet into Malaysia. It is observed that relationships between the variables are summarized as form of hypothesis which is illustrated as below: Perception in ease of use of e-wallet: Smith et al. (2014) stated that it is based on usefulness, attitudes, behavioral intention along with social influence. Those are the factors which influence the customers intention to use of e-wallet. Perceived usefulness is based on desirability along with choice of behavior which is used of e-wallet. There is direct relationship among perceived ease of use as well as behavioral intention to utilize of entire satisfaction by use of e-wallet. Attitude in use of e- wallet: It is referred to both positive as well as negative feel towards the target behavior of the customers. Usefulness, ease of use, attitude towards the technologies provides positive attitudes with use of e-wallet. Coppinger (2016) argued that attitude is come from usefulness, ease of use along with trust. Perceived risks provides of negative attitudes with use of e-wallet. Privacy as well as security is the main concerns of the users. Fashoto, Uzoka and Mabayoje (2016) concluded that cultural factors such as elder population of the country is not pushing the technology are intended the users to use of digital wallet. Facilitate conditions of the e-wallet: E-wallet is facilitated conditions of the mobile wallets. Pei, Wang and Guo (2017) summarized that behavioral intention is based on both internal as well as external resources. The external factor is network which is provided by the service operator. The internal factor includes of mobile device which are connected to the service accessed. Mostly the elder people are not aware how to use of e-wallet. Perceived security and privacy of e-wallet: Authentication, confidentiality and unauthorized access errors are the security as well as privacy factors. Perceive of social influence: Behavioral intention in addition to attractiveness is the factors which are used to perceive of social influences (Dahlberg, Guo and Ondrus 2015). Lack of evidence, relationship among facilitates conditions as well as behavioral intentions are used for e-wallet to test its social influence. Perceived risk: Yoon and Occena (2015) stated that trust is dealt with perceived risk. Security and privacy are both important to feel the trust. Most of are not used of e-wallet due to its security concerns. Reliability and validity Reliability of the test is referred to as measurement over the time. The researcher should ensure that the collected data should be reliable and valid so that it helps to achieve required research outcomes. The internal validity of the test is extent to which it will measure what it is to be supposed to be measured. Data analytical method The research study is based on quantitative research which consists of numerical values. It is focused on quality of the data. In this data analysis method, structured techniques, larger number of respondents as well as descriptive findings are required. This method provides with objective measurements and analysis of the data throughout questionnaire and survey. This method is dependent on gathering of numerical data and generalizing it among people groups. Research Ethics Ethical principles Description Permission Before accessing of any information from the organizational company reports, the researcher has taken permission from the owner so that it will not violate any organizational laws and regulations. Treatment of human subjects The researcher treats the participants both ethically as well as respectfully. No metal and physical harassment are done with the respondents. Data gathering The gathered data for this research study helps to appreciate the factors which manipulate consumers intent to utilize of E-wallet into Malaysia. The commercial gathering of the data is avoided such that the research findings are limited to the academic purposes only. References Alba, J.A. and Grossman, D., Mastercard International Inc, (2014)Method, apparatus, and computer program product for facilitating promotions with an E-wallet. U.S. Patent 8,788,333. Azidin, S. S., Romle, A. R., and Mansor, M. H. (2015) Overarching Unified Theory of Acceptance and Use of psychology (UTAUT) Model on the factors effecting behavioral intention towards e-government adoption in Malaysia.International Journal of Administration and Governance. Barkhordari, M., Nourollah, Z., Mashayekhi, H., Mashayekhi, Y. and Ahangar, M.S. (2017) Factors influencing adoption of e-payment systems: an empirical study on Iranian customers.Information Systems and e-Business Management,15(1), pp.89-116. Brinkmann, S. (2014) Interview. InEncyclopedia of critical psychology(pp. 1008-1010). Springer New York. Coppinger, P.D., Apriva LLC, (2016).System and device for consolidating SIM, personal token, and associated applications for electronic wallet transactions. U.S. Patent 9,516,017. Dahlberg, T., Guo, J. and Ondrus, J. (2015) A critical review of mobile payment research.Electronic Commerce Research and Applications,14(5), pp.265-284. Fashoto, S.G. Uzoka, F.M.E. and Mabayoje, M. (2016) Development of e-wallet system for Tertiary institution in a Developing country.Computer Science Telecommunications,49(3). Junadi, S. (2015) A model of factors influencing consumers intention to use e-payment system in Indonesia. Kissi, P.S., Oluwatobiloba, M.K. and Berko, A.Y. (2017) Factors Affecting University Students Intentions to Use Debit Card Services: an Empirical Study Based on UTAUT.Business, Management and Education,15(2), p.196. Mortimer, G., Neale, L., Hasan, S.F.E. and Dunphy, B. (2015) Investigating the factors influencing the adoption of m-banking: a cross cultural study.International Journal of Bank Marketing,33(4), pp.545-570. Nguyen, T.D. and Huynh, P.A. (2018) January. The Roles of Perceived Risk and Trust on EPayment Adoption. InInternational Econometric Conference of Vietnam(pp. 926-940). Springer, Cham. Othman, S. and Shahzad, A. (2016) The Moderating Effects of Behavioural Intention of the Acceptance and Use of E-Commerce among SMEs in Kedah, Malaysia.Science International,28(3). Pei, Y., Wang, S. and Guo, T. (2017) Whether Adoption Drivers Differ between Click-and-mortar and Pure-play E-payment Services?. Pham, T.T.T. and Ho, J.C. (2015) The effects of product-related, personal-related factors and attractiveness of alternatives on consumer adoption of NFC-based mobile payments.Technology in Society,43, pp.159-172. Quan, V.D.H. and Nam, T.H. (2017) Perceived Risk and the Intention to use Credit Cards.International Research Journal of Finance and Economics, (159). Quint, M., Rogers, D., and Ferguson, R. (2013) Showrooming and the rise of the mobile-assisted shopper.Columbia Business School. Center on Global Brand Leadership. Rouibah, K., Lowry, P.B. and Hwang, Y. (2016) The effects of perceived enjoyment and perceived risks on trust formation and intentions to use online payment systems: New perspectives from an Arab country.Electronic Commerce Research and Applications,19, pp.33-43. Shin, D.H. and Kim, Y.M. (2016) The Factors Influencing Intention to Use Bit Coin of Domestic Consumers.The Journal of the Korea Contents Association,16(1), pp.24-41. Slade, E., Williams, M., Dwivedi, Y. and Piercy, N. (2015) Exploring consumer adoption of proximity mobile payments.Journal of Strategic Marketing,23(3), pp.209-223. Smith, R., Hornbostel, E., Valenzuela, S. and Young, R., Payme Inc, (2014) Mobile system and method for payments and non-financial transactions. U.S. Patent 8,635,157. Spodak, D., Gonow Technologies, Llc, (2015) Portable E-wallet and universal card. U.S. Patent 9,129,270. Ting, H., Yacob, Y., Liew, L. and Lau, W.M. (2016) Intention to Use Mobile Payment System: A Case of Developing Market by Ethnicity.Procedia-Social and Behavioral Sciences,224, pp.368-375. Upadhyay, P. and Jahanyan, S. (2016) Analyzing user perspective on the factors affecting use intention of mobile based transfer payment.Internet Research,26(1), pp.38-56. Yoon, H.S. and Occena, L.G. (2015) Influencing factors of trust in consumer-to-consumer electronic commerce with gender and age.International Journal of Information Management,35(3), pp.352-363. Zou, P.X. and Sunindijo, R.Y. (2015) Research Methodology and ResearchPractice Nexus.Strategic Safety Management in Construction and Engineering, pp.180-213.